![]() ![]() ![]() The second coin is located at 43%, in the robot segment.To collect it, the player must jump off the ramp to send the robot flying higher than normal and into the coin. The first coin is located at 21%, at the end of the robot segment.This is followed by a short robot, before the level ends with a cube section featuring simple jump orbs. After this, there are many short segments involving ball, cube, ship, wave, then a cube again. Next is a ship with timings, followed by a UFO segment with tricky timings.Ī cube follows, then a dual cube section, followed by a short dual robot. After this, there is a wave segment with some tight spaces, followed by a cube with some jumps. Then, there is a ball segment requiring some timing, followed by a UFO, and then a robot with some jumps. Then, the player enters a ship part with changing gravity. Some more jump- and orb timings follow, with the last jump requiring timing in particular. Then, the player goes into a robot that starts with two green orbs where the player has to time their jumps. After the effects of the dual portal cease, fly over a large obstacle and descend into a gap within another to collect the coin, ensuring not to be snagged inside before exiting.The level starts with a cube section where the player must hit jump orbs while being thrown around by bounce- and gravity pads, followed by some jump orbs, jumps, and auto parts. The third secret coin is located at 97% and collected as the ship.After exiting a dual segment, an obstacle near the bottom must be flown through to collect it. The second secret coin is located at 72% and collected as the ship.After approaching a slope, instantly flip gravity to get the secret coin and hit a yellow jump pad. The first secret coin is located at 22% and collected as the ball.A ship sequence from 90% to 100%, while under the effects of the slow speed portal from 90%, and under the effects of the dual portal from 90%, ceasing at 95%.A cube sequence from 76% to 90%, with the effects of the fast speed portal ceasing at 90%,.A ship sequence from 65% to 76%, with the effects of the size portal ceasing at 68%, and the effects of the fast speed portal sustained, and the effects of the dual portal ceasing at 68%,.A ball sequence from 61% to 65%, with the effects of the size portal sustained, and while under the effects of the fast speed portal from 61%, and under the effects of the dual portal from 61%,.A UFO sequence from 55% to 61%, while under the effects of the size portal from 55%,.A cube sequence from 48% to 55%, with the effects of the fast speed ceasing at 55%,.A ship sequence from 41% to 48%, with the effects of the fast speed portal sustained, and the effects of the dual portal ceasing at 48%,.A cube sequence from 26% to 41%, with the effects of the fast speed portal sustained, and while under the effects of a dual portal from 33%,.A ball sequence from 19% to 26%, with the effects of the fast speed portal sustained,.A ship sequence from 12% to 19%, with the effects of the fast speed portal sustained,.A cube sequence takes place from 0% to 12%, while under the effects of the fast speed portal from 11%,.Two additional variants of the speed portal are also introduced: the normal speed portal, which essentially resets the movement speed to normal and the slow speed portal, which is a noticeable contrast and requires an altered perception to handle safely. Arrow pulsators are sometimes present to indicate when to jump. Sometimes one icon may need to perform a movement while the other is airborne. The dual segments for the cube and ball are asymmetrical, so both icons need to be monitored. The dual segments for the ship are symmetrical, generally allowing one icon to be focussed on while the other remains within safety. ![]() ![]() The cube, ship and ball each have segments under the effects of the dual portal. The level also introduces the dual portal, featuring more advanced gameplay that requires heightened focus to be able to manoeuvre two icons on inverted planes. Hexagon Force introduces sloped blocks, expanding the ways the icon can move and interact with the level, such as steeper angles increasing vertical momentum. ![]()
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